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Thread Statistics | Show CCP posts - 3 post(s) |

Zippy Pinno
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Posted - 2005.12.12 23:53:00 -
[1]
Yes Please for a AF mkII project.
The poor Wolf needs CPU and PG to plug the gaping double hole in its armor (or a resist bonus). The Jag needs a mid.
Yeah i know its been said allready - i just wanted to vote.
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Zippy Pinno
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Posted - 2005.12.24 08:39:00 -
[2]
In addition to the fix/balance we might need a third AF per race. For Minmatar there is a cool little number called a Blade in the DB - it has a 5-4-5 slot layout.
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Zippy Pinno
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Posted - 2006.01.19 00:37:00 -
[3]
With much anticipation i logged in tonight. Feverishly opened "My Ships", with quivering mouse pointer i activated the dusty Jaguar there. Nervously i opened the ship setup page and lo ...
The damn Jaguar still only has 3 mid slots.
When are they going to read and implement this thread? I might have to consider civil disobedience if it doesn't happen soon.
PS i also checked my not-so-dusty Wolf - still need a damn MAPC if i want to fit artillery.
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Zippy Pinno
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Posted - 2006.01.23 22:56:00 -
[4]
For the Jaguar bonus: How about a 5% reduction in MWD cap penalty? We should make a few unique ships - its getting a little cookie cutterish with all these "roles".
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Zippy Pinno
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Posted - 2006.01.31 05:34:00 -
[5]
Suggestion for Jaguar bonus: 5% bonus to AB speed boost per level.
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Zippy Pinno
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Posted - 2006.02.07 18:30:00 -
[6]
And another thing: We dont need the stinking optimal range bonus on Jaguars and Wolfes. It discriminates against Auto Cannons. Make it a falloff bonus. Guns have equal rights too.
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Zippy Pinno
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Posted - 2006.02.19 00:44:00 -
[7]
Arr.. denied - just checked the Yarrdware test server. No changes to any of the AFs i know.
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Zippy Pinno
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Posted - 2006.02.27 22:25:00 -
[8]
Lets face it, AF use for pvp is dying out. My corp mates who lose AFs dont replace them. I see everyone flying cruisers, the only people flying frigs anymore are noobs like me (intys excluded). We need to boost these fun little ships.
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Zippy Pinno
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Posted - 2006.02.28 22:57:00 -
[9]
How about giving intys decent asault resists? Then take the double damage bonus away and give it to the AFs. We should end up with harder tacklers and usefull AFs.
The frigs got shafted with the 25% hitpoint increase in RMR. We can boost all the elite frig resists without making them overpowered.
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Zippy Pinno
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Posted - 2006.03.01 18:02:00 -
[10]
Originally by: TomB It's being looked at for a post-Blood patch; we will also use this chance to balance them out a little by giving the craps a better bonus than the anti-craps.
Great - this sounds good. I think we can translate craps = AFs (good description) and anti-craps = interceptors.
I hope this means a boost to AFs not a nerf to interceptors. Puleese - we dont need any frig nerfs
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Zippy Pinno
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Posted - 2006.03.02 00:51:00 -
[11]
No, good suggestions.
I like the 5% drone hp bonus for the Ishkur (yes drone damage would make it overpowered). Also adding a low slot OR extra CPU so we can run those drone modules would be OK (but not both - no stacked damage mods).
The Wolf needs help - how about extra Grid (to fit 280 arty without the mapc) and a double damage bonus. That would fit in nicely with the Matari philosophy (its defense would still be swiss-cheesy).
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Zippy Pinno
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Posted - 2006.03.10 00:22:00 -
[12]
Well Maya - you are the first voice of dissent in this entire thread. I respect your right to an opinion. I would however ask you to explain why you feel AFs donĘt need a boost. Do you disagree that these ships got shafted with the 25% armor hp increase. Do you in fact fly frigs often - and specifically after RMR? Don't you think they compare badly with the new reworked t1 frigs?
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Zippy Pinno
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Posted - 2006.03.10 19:17:00 -
[13]
Originally by: Maya Rkell
I was not and am not in favour of the 25% "boost".
You are funny - just because you disagreed with it doesnĘt mean it didnĘt happen.
Originally by: Maya Rkell
I know HOW to use an AF, and very effectively. And very differently from an interceptor.
OK I get your point: You are a Kung-Fu Genius AF pilot in personally donĘt need better ships. Nosses have tracking problems when you fly an AF. You outmaneuver medium drones. Precision missiles bounce right off. And you break cruiser tanks from outside web range real easy while doing all of the above. Well you know - lets not balance these ships around your personal abilities. And yes inties are different - this tread is about AFs. We just compared damage bonuses.
Originally by: Maya Rkell
Using an AF 1v1 is NOT as designed. Period.
Moot point. Even the most extreme suggestions in this thread would not make AFs solo pvp machines. Frigs are gang ships. No one was suggesting otherwise.
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Zippy Pinno
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Posted - 2006.03.11 23:29:00 -
[14]
Originally by: TomB Blasters, Phoon, AF's and more. It has started, once it's in testing you will be notified with a shiny sticky post in this forum channel.
Woot - we can start testing in a week or two. lets ignore the irrelevant arguments of late and help by testing and constructive feedback.
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Zippy Pinno
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Posted - 2006.03.13 16:45:00 -
[15]
No - this thread is not about Nosses or T2 missiles.
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